Lead Environmental Artist

Xsolla is a global video game commerce company providing tools and services to launch, monetize, and scale games. Its offerings include payments, web shops, publishing, distribution, LiveOps, anti-fraud, subscriptions, SDKs, and creator solutions for developers, publishers, payment providers, creators, and other gaming businesses.

Maintainer signals as of 8/23/2026

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About Xsolla (USA), Inc.

Xsolla operates as a global merchant of record and video game commerce platform serving developers, publishers, resellers, payment providers, creators, and retailers. It provides payment processing across more than 200 countries and regions, 1,000+ payment methods, and 130+ currencies, alongside tax management, compliance, fraud prevention, refunds, dispute management, and end-user support. Its product portfolio includes Web Shop, Publishing Suite, Payments, Xsolla Pay, Mobile Buy Button, SDKs, Subscriptions, game distribution, Partner Network, Offerwall, LiveOps, Anti-Fraud, Login, Site Builder, cloud gaming, and related gaming commerce tools.

View jobs by Xsolla (USA), Inc.

Skills

Candidate Availability

Required and preferred rules are kept separate and reflect the wording in the original posting.

About the Role

Lead environment creation from concept through final implementation while maintaining visual quality and meeting technical and performance requirements. Create optimized environment assets, define production workflows, resolve performance issues, collaborate across art and technical teams, review artists’ work, and mentor environment artists.

Requirements

  • Strong professional experience as a Senior or Lead Environment Artist in game development
  • Excellent portfolio demonstrating visually compelling, production-ready environments
  • Strong understanding of real-time optimization and visual fidelity versus performance trade-offs
  • Advanced knowledge of environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, and asset budgets
  • Strong proficiency with industry-standard 3D tools and experience with Unreal Engine and/or Unity
  • Understanding of lighting, composition, scale, color, and environmental storytelling
  • Ability to profile environments and resolve technical bottlenecks
  • Leadership, mentoring, communication, and cross-functional collaboration skills

Responsibilities

  • Lead the creation of high-quality environments from concept through final implementation
  • Establish and maintain the visual quality bar while meeting technical and performance requirements
  • Create optimized environment assets including modular kits, architecture, terrain, props, materials, and set dressing
  • Collaborate with Technical Artists, Level Designers, Lighting Artists, Engineers, and Art Direction
  • Define and maintain environment art pipelines, workflows, and technical standards
  • Identify and resolve performance issues involving geometry, materials, textures, lighting, draw calls, memory, LODs, and asset complexity
  • Review Environment Artists’ work and support their professional development
  • Participate in profiling and optimization throughout production

Benefits

  • Unlimited flexible time off
  • Personalized career roadmap
  • Training and educational opportunities

Hiring Process

Background checks may be conducted where permitted by law after the final interview stage.