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Concept Artist | Digital Illustrator

U.A.Fabrica logo
U.A.Fabrica

U.A.Fabrica, also known as "The Metaverse Factory," is a company focused on building the metaverse by providing high-level interfaces for game developers. They aim to simplify the integration of blockchain technology into games, offering tools like Unreal/Unity plugins for in-game transactions and NFT management dashboards. Their goal is to create open standards for cross-application compatibility, starting with their flagship game, Plutonians.

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About U.A.Fabrica

U.A.Fabrica is more than just another game company. With experience in building APIs and crypto frameworks, the primary mission of Fabrica is to provide a high level interfaces for game developers who may be already skilled in programming, yet may not have the time or resources to learn blockchain from the ground up. In the same way most game devs don’t code their graphics card instructions directly, instead relying on some kind of API or game engine to do the heavy lifting so they can get on with being creative. Creating a game-focused web2 abstraction set is win-win-win. Firstly, for reducing the time spent in launching new game IP for ourselves and getting new blockchain/web3 enabled games to launch. Secondly, expanding the talent pool available to work on video games beyond the already stretched blockchain dev community. And lastly, positioning ourselves as a fundamental tool for the millions of indie game devs out there who stand to benefit from these new modes of economy. What might this look like? Unreal/Unity drag and drop plugins that can use our own token for in game transactions, and an NFT management dashboard to mint and manage in game items and item sets. U.A.Fabrica is building towards creating open standards, and we are doing it from day one starting with our flagship game Plutonians. The NFT avatars for example will be built to be compatible with VR Chat from day one. Also for example, our ships will contain metadata regarding their speed, mass, and maneuverability provided in meters per second that will be easy to read into any other game world, be it future game worlds from UA Fabrica, partners, or (hopefully) world-builders we don’t even know.

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Skills

About the Role

You will create concept art and digital illustrations used across games, social channels, ads, articles and video. You will attend meetings, translate ideas into rapid rough drafts, and develop mood boards for story arcs, factions and environments. You will follow style guides, adapt to different aesthetics, brainstorm new visual approaches, and keep your skills current with new design techniques and software.

Requirements

  • Compelling portfolio demonstrating aesthetic awareness and expressive drawing
  • Ability to generate hand-drawn illustration concepts quickly
  • Strong aesthetic and conceptual skills
  • Ability to follow style guides and adapt to different styles
  • Self-starter who plans and executes illustration with minimal support
  • Good interpersonal skills and collaborative problem solving
  • Fluent written and spoken English
  • Experience with animation or motion graphics (bonus)
  • Experience with 3D tools (bonus)
  • Passion for video games (bonus)
  • Experience with decentralized cryptographic systems and networks (bonus)
  • UI design experience (bonus)

Responsibilities

  • Create concept art and digital illustrations
  • Generate hand-drawn illustration concepts quickly
  • Prepare rough drafts from developed concepts
  • Create mood boards for story arcs, factions and environments
  • Follow style guides and adapt to different styles
  • Collaborate with creative and design colleagues to ensure consistent brand perception
  • Brainstorm new ideas, patterns and styles
  • Stay up-to-date with design techniques and software