Technical Design Artist Intern 2027
Allen Control Systems (ACS) is an Austin-based defense-robotics company that develops autonomous precision weapon systems, led by its Bullfrog counter-drone weapon station.
Funding history
About Allen Control Systems
ACS combines AI, computer vision, precision motion control, and hardware to turn legacy or modern weapons into counter-unmanned-system platforms for U.S. and allied forces.
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
You will build and integrate real-time 3D assets, materials, textures, animations, and visual effects in Unreal Engine 5. You will create shaders, automate content workflows, investigate graphics and rendering performance issues, collaborate on technical requirements, and document and iterate on visual solutions.
Requirements
- Currently pursuing a degree in Computer Science, Game Development, Computer Graphics, Animation, Interactive Media, or a related field.
- Have coursework, project, or internship experience with Unreal Engine, real-time graphics, technical art, 3D content creation, or game development.
- Have experience with Unreal Engine 5, including the editor, Materials, and Blueprints.
- Have experience with Blender, Maya, 3ds Max, or a similar 3D content creation tool.
- Understand real-time rendering, including materials, lighting, textures, geometry, and performance.
- Provide a portfolio or project examples demonstrating work with Unreal Engine, 3D content, shaders, tools, visual effects, or real-time technology.
Responsibilities
- Build and integrate 3D assets, materials, textures, animations, and visual effects in Unreal Engine 5.
- Develop and iterate on real-time visual systems with engineers and technical artists.
- Create materials and shaders using Unreal Engine Material Editor, node-based solutions, and HLSL where appropriate.
- Build tools and workflows for artists and engineers.
- Automate repetitive tasks and improve content pipelines using Blueprints and Python.
- Investigate and solve graphics, memory, rendering, and content performance issues.
- Use Unreal Engine technologies including Nanite, Lumen, Niagara, and Chaos.
- Translate technical requirements into working visual solutions.
- Document tools, workflows, and technical decisions.
- Take projects through implementation, feedback, and iteration.
