Principal XR Game Engineer
MeshMap helps users discover and build XR experiences using an open 3D map, a Unity SDK, and APIs.
Funding history
Projects
About MeshMap
MeshMap helps XR creators and developers build location-based AR and VR apps with an open 3D map, a Unity SDK, and APIs. Users can publish place-based games and tours, contribute scans to expand coverage, and integrate mapping data in apps. The platform supports creation, distribution, and discovery of immersive content across devices.
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
You will own core technical systems for real-time immersive experiences. You will develop Unity systems for AR, VR, MR, and location-based gameplay; define technical architecture; optimize graphics and device performance; design multiplayer networking; debug headset and mobile platforms; improve tooling and deployment reliability; and lead technical decisions across interactive experiences.
Requirements
- 8+ years of professional experience in games, XR, real-time 3D, simulation, or engine development
- Strong Unity and C# experience
- Experience shipping or maintaining real-time applications on constrained hardware
- Deep understanding of performance profiling and optimization for mobile, VR, AR, or MR
- Strong understanding of graphics engineering, rendering performance, shaders, GPU profiling, memory budgets, and frame timing
- Experience with multiplayer or networked real-time systems
- Ability to reason about network topology, authority models, synchronization, latency, and transport behavior
- Experience debugging on physical devices
- Ability to make practical technical decisions in a fast-moving environment
- Ability to work in an early-stage, evolving company environment
- Experience leading projects and making independent decisions
- Eligibility to work in the U.S.
Responsibilities
- Build and maintain real-time Unity systems for AR, VR, MR, and location-based gameplay
- Own technical architecture for interactive experiences across mobile and XR hardware
- Profile and optimize CPU, GPU, memory, thermal load, and frame pacing on target devices
- Diagnose and resolve rendering bottlenecks involving shaders, draw calls, overdraw, batching, LODs, textures, lighting, and post-processing
- Design and implement networking systems for multi-user immersive experiences
- Debug device, connectivity, build, and runtime issues across headset and mobile platforms
- Improve Unity tooling, build profiles, asset workflows, and deployment reliability
- Work with design, art, product, and operations to ensure experiences are technically stable and usable
- Help define engineering standards as the company grows
Benefits
- Comprehensive health insurance
- Dental insurance
- Vision insurance
- 401(k) retirement plan
- Paid time off
