Technical Animator Senior Technical Animator Quadrupeds Unreal Engine
Xsolla (USA), Inc., operating under the Xsolla brand, is a global video game commerce and payments company serving game developers, publishers, creators, and payment providers.
Maintainer signals as of 9/2/2026
Projects
About Xsolla (USA), Inc.
Xsolla provides merchant-of-record and payment-processing services plus direct-to-consumer commerce, web shops, publishing and distribution tools, cloud gaming, fraud prevention, player engagement, creator monetization, and developer tooling for the video game industry. Its solutions operate across 200+ geographies with 1,000+ payment methods and are actively supported through live products, documentation, customer support, and ongoing hiring.
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
You will create and optimize quadruped animation systems for multiplayer gameplay in Unreal Engine. You will configure locomotion, rigging, IK, animation blueprints, motion-capture workflows, and networked animation states while improving the animation pipeline and internal tools.
Requirements
- 5+ years of technical animation or gameplay animation experience
- Hands-on quadruped-character experience
- Portfolio with quadruped animation examples
- Unreal Engine animation systems
- Animal biomechanics and quadruped locomotion
- Rigging, skinning, and skeleton setup
- Motion-capture pipelines
- Maya, MotionBuilder, or similar DCC tools
- Root motion, animation curves, notifies, montages, and additive animation
- Animation-system debugging and optimization
- Local and replicated character state
- Latency, desynchronization, and animation popping
- Conversational English
- AA or AAA game project experience
Responsibilities
- Develop and maintain quadruped animation systems
- Set up Animation Blueprints, State Machines, Blend Spaces, and Animation Layers
- Create IK/FK, Full Body IK, and procedural animation systems
- Set up quadruped locomotion and transitions
- Adapt animations between skeletons with IK Rig and IK Retargeter
- Clean up and retarget motion-capture data
- Create and maintain Control Rig tools
- Fix animation, IK, and blending artifacts
- Optimize animation systems
- Develop multiplayer animation systems with networked locomotion, prediction, and reconciliation
- Synchronize Montages and locomotion states in networked gameplay
- Improve the animation pipeline and internal tools
Benefits
- Unlimited Flexible Time Off
Hiring Process
Background checks, where permitted by law, occur after the final interview stage.
