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Principal XR Game Engineer

MeshMap logo
MeshMap

MeshMap helps users discover and build XR experiences using an open 3D map, a Unity SDK, and APIs.

United States
About MeshMap

MeshMap helps XR creators and developers build location-based AR and VR apps with an open 3D map, a Unity SDK, and APIs. Users can publish place-based games and tours, contribute scans to expand coverage, and integrate mapping data in apps. The platform supports creation, distribution, and discovery of immersive content across devices.

View jobs by MeshMap

Skills

About the Role

You'll own the core technical systems behind MeshMap's real-time immersive experiences. You'll move fluidly between high-level architecture and low-level debugging, working across Unity development, graphics optimization, networking, device performance, and deployment pipelines, especially when dealing with constrained hardware, headset runtimes, multiplayer systems, and live venue environments. You'll partner closely with design, art, product, and operations teams to make sure every experience is technically stable and genuinely fun to use, while helping shape engineering standards as the company grows.

Requirements

  • 8+ years of professional experience in games, XR, real-time 3D, simulation, or engine development
  • Strong Unity and C# experience
  • Experience shipping or maintaining real-time applications on constrained hardware
  • Deep understanding of performance profiling and optimization for mobile, VR, AR, or MR
  • Strong understanding of graphics engineering, rendering performance, shaders, GPU profiling, memory budgets, and frame timing
  • Experience with multiplayer or networked real-time systems
  • Ability to reason clearly about network topology, authority models, synchronization, latency, and transport behavior
  • Comfortable debugging on physical devices, not just in-editor
  • Strong ownership mindset and ability to make practical technical decisions in a fast-moving environment
  • Comfortable in an early-stage, evolving company environment
  • Comfortable leading projects and making independent decisions
  • Must be eligible to work in the U.S.

Responsibilities

  • Build and maintain real-time Unity systems for AR, VR, MR, and location-based gameplay
  • Own technical architecture for interactive experiences across mobile and XR hardware
  • Profile and optimize performance on target devices, including CPU, GPU, memory, thermal load, and frame pacing
  • Diagnose and resolve rendering bottlenecks related to shaders, draw calls, overdraw, batching, LODs, textures, lighting, and post-processing
  • Design and implement networking systems for multi-user immersive experiences, including authority, replication, synchronization, latency, and bandwidth management
  • Debug device, connectivity, build, and runtime issues across headset and mobile platforms
  • Improve Unity tooling, build profiles, asset workflows, and deployment reliability
  • Work closely with design, art, product, and operations to ensure experiences are technically stable and fun to use
  • Help define engineering standards as the company grows

Benefits

  • Comprehensive health, dental, and vision insurance
  • 401(k) retirement plan
  • Paid time off
Principal XR Game Engineer at MeshMap | JobStash