Unreal Engine Expert
U.A.Fabrica, also known as "The Metaverse Factory," is a company focused on building the metaverse by providing high-level interfaces for game developers. They aim to simplify the integration of blockchain technology into games, offering tools like Unreal/Unity plugins for in-game transactions and NFT management dashboards. Their goal is to create open standards for cross-application compatibility, starting with their flagship game, Plutonians.
About U.A.Fabrica
U.A.Fabrica is more than just another game company. With experience in building APIs and crypto frameworks, the primary mission of Fabrica is to provide a high level interfaces for game developers who may be already skilled in programming, yet may not have the time or resources to learn blockchain from the ground up. In the same way most game devs don’t code their graphics card instructions directly, instead relying on some kind of API or game engine to do the heavy lifting so they can get on with being creative. Creating a game-focused web2 abstraction set is win-win-win. Firstly, for reducing the time spent in launching new game IP for ourselves and getting new blockchain/web3 enabled games to launch. Secondly, expanding the talent pool available to work on video games beyond the already stretched blockchain dev community. And lastly, positioning ourselves as a fundamental tool for the millions of indie game devs out there who stand to benefit from these new modes of economy. What might this look like? Unreal/Unity drag and drop plugins that can use our own token for in game transactions, and an NFT management dashboard to mint and manage in game items and item sets. U.A.Fabrica is building towards creating open standards, and we are doing it from day one starting with our flagship game Plutonians. The NFT avatars for example will be built to be compatible with VR Chat from day one. Also for example, our ships will contain metadata regarding their speed, mass, and maneuverability provided in meters per second that will be easy to read into any other game world, be it future game worlds from UA Fabrica, partners, or (hopefully) world-builders we don’t even know.
Skills
About the Role
You will work as a key real-time team member building an Unreal version of a VR and crypto enhanced metaverse game. You will collaborate with programmers, artists, and game designers to create high-quality scenes, develop blueprints and tools, automate pipelines, author shaders and post-process materials, prototype features, optimize performance using profiling tools, reduce scene complexity, adjust graphics settings, and produce clear content guidelines and workflows. You will use Python and C++ to build tools and scripts and explain technical issues to programmers, artists, producers, and designers.
Requirements
- Strong background as a CG Generalist
- Experience in shading lighting scripts pipeline work optimization or VFX
- Strong prototyping skills
- Experience creating blueprints developing tools automating tasks working with shaders and post-process materials in Unreal Engine
- Ability to develop content guidelines and workflows
- Thorough understanding of scene optimization techniques and profiling tools
- Solid understanding of trigonometry and vector math
- Experience with Python and C++
- Ability to explain technical issues to programmers artists producers and designers
- Knowledge of skinning rigging and bone retargeting for humanoids or digital humans in Unreal (bonus)
- Knowledge of particle systems vertex painting foliage painting and landscape editing in Unreal (bonus)
- Experience with virtual production compositing using Composure and Take Recorder in Unreal (bonus)
- Familiarity with Adobe Suite (Substance Designer Photoshop) and Quixel Suite (Megascans Bridge Mixer) (bonus)
- Experience with Perforce (bonus)
Responsibilities
- Build an Unreal Engine version of the VR crypto metaverse game
- Develop blueprints tools and reusable import protocols
- Automate tasks and pipeline processes using scripting
- Prototype features and iterate on real-time content
- Author shaders and post-process materials
- Optimize scenes by reducing complexity and using profiling tools
- Adjust project graphics settings and negotiate art code compromises
- Develop clear content guidelines and workflows
- Communicate technical issues to programmers artists producers and designers
Benefits
- Remote work available
