Unreal Engine Expert
U.A.Fabrica is a blockchain-focused metaverse game company and game-development technology studio, with Plutonians as its flagship project.
About U.A.Fabrica
U.A.Fabrica describes itself as a metaverse factory building crypto frameworks, APIs, and high-level abstractions for game developers. Its stated focus includes blockchain-enabled game infrastructure, Unreal and Unity integrations, NFT management, open standards, and the Plutonians VR metaverse game ecosystem.
Skills
About the Role
Work as a key real-time team member building an Unreal version of a VR and crypto-enhanced metaverse game. The role involves creating high-quality scenes, developing blueprints and tools, automating pipelines, authoring shaders and post-process materials, prototyping features, optimizing performance, and producing content guidelines and workflows.
Requirements
- Strong background as a CG Generalist
- Experience in shading, lighting, scripts or pipeline work, optimization, or VFX
- Strong prototyping skills
- Experience creating blueprints, developing tools, automating tasks, and working with shaders and post-process materials in Unreal Engine
- Ability to develop content guidelines and workflows
- Thorough understanding of scene optimization techniques and profiling tools
- Solid understanding of trigonometry and vector math
- Experience with Python and C++
- Ability to explain technical issues clearly to programmers, artists, producers, and designers
- Bonus: skinning, rigging, and bone retargeting for humanoids or digital humans in Unreal
- Bonus: particle systems, vertex painting, foliage painting, and landscape editing in Unreal
- Bonus: virtual production compositing using Composure and Take Recorder in Unreal
- Bonus: familiarity with Adobe Suite, Substance, Designer, Photoshop, Quixel Suite, and Perforce
Responsibilities
- Build an Unreal Engine version of the VR crypto metaverse game
- Develop blueprints, tools, and reusable import protocols
- Automate tasks and pipeline processes using scripting
- Prototype features and iterate on real-time content
- Author shaders and post-process materials
- Optimize scenes by reducing complexity and using profiling tools
- Adjust project graphics settings and negotiate art-code compromises
- Develop clear content guidelines and workflows
- Communicate technical issues to programmers, artists, producers, and designers
Benefits
- Remote work available
