Technical Artist – Magic Madness VR
Victoria VRVisit Victoria VR website
Victoria VR is a Prague-based VR metaverse and AI content company.
Prague, Czech Republic
Funding history
Projects
About Victoria VR
Victoria VR (victoriavr.com) is a Prague-based VR metaverse company building virtual experiences, AI avatars and VR content tools.
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
Work as a Technical Artist on Magic Madness VR, focusing on optimization, standalone VR porting, shaders, VFX, rendering, and performance while bridging art and engineering.
Requirements
- Experience in technical art.
- Strong Unreal Engine experience.
- CPU and GPU profiling and optimization skills.
- Experience with shaders and VFX.
- Knowledge of Blender, Maya, or 3ds Max.
- Experience with environment and level content creation.
- Experience with mobile projects.
- Understanding of computer graphics principles.
- Good communication skills.
- Availability to work on-site in Prague.
- Experience with VR projects.
- Knowledge of Python or C++.
- Experience with standalone VR hardware.
Responsibilities
- Profile and optimize the game on CPU and GPU.
- Port Magic Madness VR from PC VR to standalone VR.
- Build and tune shaders and VFX in Unreal Engine.
- Balance visual quality and performance in environments and level content.
- Define performance budgets, guidelines, and best practices.
- Collaborate with engineers, environment artists, and level designers.
Benefits
- On-site work in Prague at Wenceslas Square.
- Freelance cooperation.
- Compensation of 100,000–120,000 CZK per month.
- Work on the flagship VR PvP game Magic Madness VR.
- Direct impact on PC VR and standalone headset performance.
- Direct communication and minimal bureaucracy.
