Simulation Researcher or Engineer
Luma AI develops multimodal creative AI agents, video and image generation models, and an API for generative media workflows.
Funding history
About Luma AI
Luma AI is an active AI company whose Luma Agents product plans, generates, iterates, and refines creative work across video, image, audio, and text. Its first-party materials describe proprietary Ray video and Uni image models, as well as developer API access.
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
You will design visually rich, physically plausible simulation environments that combine generative rollouts with physics-engine scenes. You will build evaluation harnesses, develop differentiable and GPU-accelerated simulation pipelines, and drive asset, scene, and task generation pipelines.
Requirements
- Background in robotics simulation, computer graphics, physics-based modeling, or generative 3D
- Fluency in Python and C++
- Familiarity with a production physics engine such as Isaac Sim, Isaac Lab, MuJoCo, Bullet, PhysX, or Drake
- Track record of building simulation systems used by others
Responsibilities
- Design scalable hybrid simulation environments using generative rollouts and physics-engine scenes
- Build evaluation harnesses for sim-to-real gap, physical consistency, and long-horizon coherence
- Develop differentiable and GPU-accelerated simulation pipelines
- Drive asset, scene, and task generation pipelines
- Collaborate with world-model and policy-learning researchers
