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Game Art Director

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Amanotes

Stealth

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Skills

About the Role

You will lead the visual direction and creative strategy for a mobile game portfolio. You will define the artistic vision, ensure visual consistency across products, and guide artists and cross-functional teams to deliver world-class aesthetics that elevate player engagement and marketability. You will own the end-to-end UI/UX direction, provide creative direction and mentorship, collaborate closely with Product Owners, Game Designers, Technical Artists, and Developers, and drive continuous research into top-performing mobile games and market trends.

Requirements

  • Minimum 4–6 years of experience in game art, UI/UX, or creative leadership, including at least 1–2 years in a senior or lead role
  • Deep understanding of mobile game art styles, usability patterns, and UI frameworks
  • Strong capability in visual direction, creative strategy, and building cohesive art systems
  • Experience reviewing and guiding work across multiple domains (UI, concept art, animation, VFX, marketing assets)
  • Proficiency in design and prototyping tools (Photoshop, Illustrator, Figma, etc.)
  • Background in mobile gaming is highly preferred
  • Experience with animation or motion design is a plus
  • Vision-driven creative leader with strong ownership and decision-making capability
  • Able to communicate direction clearly, justify creative choices, and align teams around a unified vision
  • Comfortable managing multiple game portfolios and balancing speed with quality
  • Highly collaborative, open-minded, and skilled at giving constructive feedback
  • Able to work cross-functionally with Product, Development, UA, and Marketing teams
  • Proactive problem-solver who anticipates challenges and drives visual innovation
  • Portfolio showcasing leadership in visual direction is required

Responsibilities

  • Own the end-to-end UI/UX direction, setting standards for clarity, usability, and visual polish across all products
  • Ensure efficient artists team workflows, resource planning, and clear communication
  • Provide creative direction and mentorship to designers and artists, maintaining consistency across game assets, UI, animations, and branding across departments
  • Collaborate closely with Product Owners, Game Designer, Technical Artist, and Developers to align artistic decisions with gameplay, usability, and production constraints
  • Review, refine, and approve all visual deliverables, ensuring they meet quality benchmarks and support player engagement goals
  • Drive continuous research into top-performing mobile games, market trends, and regional visual preferences to strengthen competitive advantage
  • Partner with the UA and Creative teams to bring learnings from ad creatives and store tests into the in-game product experience

Benefits

  • Performance bonus with 30% of company profit shared with no cap
  • Full SHUI as Vietnamese Law + Premium Private Medical Insurance and annual health check
  • Minimum 12 days paid annual leave + 10 days paid sick leave
  • 12 days working from home per year
  • Annual flexi-budget (9.400.000 VNĐ/year) for well-being & personal development
  • Free daily lunch with 10+ menu options
  • Free daily F&B: Snacks, juice, beverage, tea-time
  • Monthly/Bi-monthly team activity allowance
  • Company learning trip to top profit countries
  • Sponsored sports activities: badminton, soccer
  • Sponsored overseas conferences and industry events for all levels
  • Modern equipments/AI tool provided
  • Relocation support