3D Animator
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
You create in-game and cinematic animation assets for a subculture PC and console project and manage animation-related resource files. You produce rigging, skinning, and animation with 3ds Max and apply your understanding of human movement and poses to the work.
Requirements
- Experience on a subculture project or strong interest in subculture games and Japanese animation
- Ability to create rigging, skinning, and animation using 3ds Max
- Strong understanding of human movement and poses
- Portfolio submission is required
- Console or PC game development experience is preferred
- Development experience using Unity 6 is preferred
- Motion-capture direction experience is preferred
- Experience creating assets using action or motion-capture data is preferred
- Cinematic scene production experience is preferred
- Effective communication with related departments is preferred
Responsibilities
- Create in-game and cinematic animation assets for a subculture PC and console project
- Manage animation-related resource files
Benefits
- Flexible working hours
