Unreal 5 Technical Artist
Xsolla is a global video game commerce company providing payment processing, merchant-of-record services, monetization, publishing, distribution, fraud prevention, tax management, and direct-to-consumer tools. Its primary clients are video game developers, publishers, payment providers, creators, and players.
Maintainer signals as of 8/12/2026
Projects
About Xsolla
Xsolla provides tools and services for launching, promoting, selling, and monetizing video games across mobile, PC, web, and other platforms. Its offerings include global payments, Pay Station, Web Shop, Buy Button, SDKs, APIs, authentication, subscriptions, virtual goods, game keys, game distribution, cloud gaming, anti-fraud, tax compliance, player support, analytics, LiveOps, creator campaigns, loyalty, rewards, and publishing tools. Xsolla serves game developers and publishers worldwide, as well as payment providers and gamers.
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
You will bridge art and engineering by building scalable asset pipelines, tools, and automation. You will optimize materials, shaders, visual effects, and assets in Unreal Engine 5; profile performance issues; maintain PBR and procedural workflows; support artists; validate third-party assets; and document technical practices.
Requirements
- At least 3 years of game development experience focused on technical art.
- Experience with performance profiling and optimization using Unreal Insights, GPU Visualizer, or similar tools.
- Understanding of physically based rendering, real-time rendering limitations, and cross-platform optimization.
- At least one shipped Unreal Engine game as a Technical Artist.
- Proficiency in Unreal Engine 5, Material Editor, Blueprint scripting, asset pipelines, and performance optimization tools.
- Familiarity with Houdini or Unreal PCG.
- Experience developing scripts or tools with Python, MEL, or a comparable language.
- Experience with Perforce, Git, or SVN.
- Portfolio or demo reel showing shipped work and technical contributions.
- Professional written and verbal English proficiency.
- Located in or near Berlin, Germany.
Responsibilities
- Design, build, and maintain art pipelines and asset workflows.
- Develop and maintain tools, scripts, and automation solutions.
- Define, document, and enforce art standards and best practices.
- Implement and optimize materials, shaders, and visual effects in Unreal Engine 5.
- Manage and optimize asset integration, including polygon budgets, texture resolution, LODs, and draw calls.
- Profile and debug performance issues using Unreal Insights and profiling tools.
- Maintain material libraries, shader networks, and PBR workflows.
- Support procedural content workflows using PCG, Houdini, or equivalent tools.
- Provide technical guidance, training, and hands-on support to the art team.
- Partner with engineers to align asset practices, performance metrics, and technical requirements.
- Review outsourced and third-party assets for technical compliance.
- Contribute to technical documentation and shared knowledge.
Benefits
- Unlimited flexible time off.
- Gym membership.
- Monthly train ticket.
