Unity SDK Developer
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
You will build and evolve RhythmEngine, Amanotes' internal high-performance, modular engine used across our music games. You will work on core rhythm systems such as audio-time synchronization, tile lifecycle, event flow, scoring, and gameplay foundations that multiple game teams can reuse and extend. You will design reusable gameplay systems, write clean high-performance code, and create reliable rhythm mechanics at scale.
Requirements
- 5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.
- Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.
- Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.
- Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.
- Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.
- Experience working on rhythm, music, or timing-sensitive gameplay systems (nice to have).
- Experience with H5/web game development using Phaser, Cocos, or Three.js (nice to have).
Responsibilities
- Develop and enhance RhythmEngine using Unity, focusing on timing, note handling, input judgement, scoring, audio sync, and extensible gameplay modules.
- Design and implement modular gameplay systems and clean APIs that allow game teams to integrate, customize, and extend rhythm features efficiently.
- Collaborate with game teams to adapt RhythmEngine capabilities to different game modes, content pipelines, and product requirements.
- Write clean, high-performance, and maintainable Unity/C# code, and drive code quality through refactoring, code reviews, and engineering standards.
- Contribute actively to technical solutions and architecture decisions that improve extensibility, testability, and long-term health of the RhythmEngine codebase.
Benefits
- 13th month salary
- Annual Performance Bonus/ESOP for people managers
- Flexible working time
- Personal learning and well-being budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities including internal training & sharing, international conferences, and e-learning (Udemy, LinkedIn Learning)
- Engaging music events: Music Night, Amasing Night, Music schools
- Employee Assistance Program to support mental health & well-being
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave
- 12 days working from home per year
