Game QC Manual
Skills
About the Role
You will be responsible for making Amanotes products high quality through a stable and rigorous testing process, helping create music games and apps enjoyed by millions of users worldwide. You will build quality gates, test plans, regression suites, and release checklists, and test games under development to detect and describe abnormal behaviors related to functions, graphics, logic, design, and content. You will plan QC methodology for each product you own, create test cases, and track issues submitted by the test team. You will identify weaknesses in the process and work to improve them, manage QA planning and workload across multiple games and platforms, and ensure every important build has a clear test plan, test cases, test report, and release sign-off. You will surface quality risks early in the development cycle and use an AI-first mindset to generate test cases, analyze bugs, and support automation.
Requirements
- At least 2 years of experience in manual testing and software/game testing protocols
- Experience with Jira or other bug-tracking tools
- Experience in software development process Agile/Scrum
- Time management and logical thinking skills
- High standards of work and willingness to meet and exceed expectations
- Adaptability and willingness to improve processes and own development
- Proactive attitude and willingness to assist colleagues under pressure
- Good communication and presentation skills
- Problem-solving skills
- Medium English skills (reading, writing and reporting)
- Understanding of native behavior of Android and iOS with effective testing strategy
Responsibilities
- Build quality gates, test plans, regression suites, and release checklists
- Test games under development to detect and describe abnormal behaviors regarding functions, graphics, logic, design, and content
- Increase product quality and stability for new release updates
- Plan QC methodology for each product owned
- Create test cases for each feature or product tested
- Track all issues submitted by the test team
- Identify and address process weaknesses
- Manage QA planning, workload, and project priorities across multiple games and platforms
- Ensure every important build has a clear test plan, test cases, test report, and release sign-off
- Surface quality risks early in the development cycle
- Use AI to generate test cases, analyze bugs, and support automation
Benefits
- Competitive salary upon experience
- 13th-month salary
- Year-end bonus
- Flexible working time
- Personal learning and well-being budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities including internal training & sharing, international conferences, and e-learning (Udemy, LinkedIn Learning)
- Engaging music events: Music Night, Amasing Night, Music schools
- Employee Assistance Program for mental health & well-being
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave
- 12 days working from home per year
