Technical Artist
Victoria VR is an AI-powered virtual reality platform and gaming studio. It provides no-code tools for creating immersive 3D worlds, interactive AI avatars, and cross-platform virtual experiences for creators, players, brands, and enterprises.
Funding history
Projects
About Victoria VR
Victoria VR operates an open-source AI platform for immersive 3D creation and distribution. Its VR AI Builder turns prompts into 3D assets, scenes, and interaction logic; its AI Avatars platform enables deployable intelligent characters; and AI Verse hosts and distributes experiences across PC, VR, and mobile. The company also develops VR titles and supports use cases including gaming, retail, real estate, education, training, and enterprise collaboration within a blockchain-powered ecosystem.
Skills
Candidate Availability
Required and preferred rules are kept separate and reflect the wording in the original posting.
About the Role
You will optimize Magic Madness VR for CPU and GPU performance, port the game from PC VR to standalone VR, build and tune Unreal Engine shaders and VFX, balance visual quality with performance, define performance guidelines, and collaborate with engineers, environment artists, and level designers.
Requirements
- Experience in technical art
- Unreal Engine experience
- CPU and GPU profiling and optimization skills
- Experience with shaders and VFX
- Knowledge of Blender, Maya, or 3ds Max
- Experience with environment and level content creation
- Experience with mobile projects
- Understanding of computer graphics principles
- Good communication skills
- Availability to work on-site in Prague
- Experience with VR projects
- Knowledge of Python or C++
- Experience with standalone VR hardware
Responsibilities
- Profile and optimize the game on CPU and GPU
- Port the game from PC VR to standalone VR
- Build and tune shaders and VFX in Unreal Engine
- Balance visual quality and performance in environments and level content
- Define performance budgets, guidelines, and best practices
- Collaborate with engineers, environment artists, and level designers
