Technical Artist
Victoria VR is an AI-powered virtual reality platform and gaming studio. It provides no-code tools for creating immersive 3D worlds, interactive AI avatars, and cross-platform virtual experiences for creators, players, brands, and enterprises.
Funding
Projects
About Victoria VR
Victoria VR operates an open-source AI platform for immersive 3D creation and distribution. Its VR AI Builder turns prompts into 3D assets, scenes, and interaction logic; its AI Avatars platform enables deployable intelligent characters; and AI Verse hosts and distributes experiences across PC, VR, and mobile. The company also develops VR titles and supports use cases including gaming, retail, real estate, education, training, and enterprise collaboration within a blockchain-powered ecosystem.
Skills
About the Role
You will optimize and port Magic Madness VR from PC VR to standalone VR, take ownership of VFX, shaders and rendering, and work with engineers and environment artists to balance visual quality and performance. You will profile and troubleshoot performance issues, define budgets and guidelines, and contribute to the game's future vision.
Requirements
- Experience in Tech Art
- Strong Unreal Engine experience
- Profiling and CPU/GPU optimization skills (Unreal Insights, RenderDoc, etc.)
- Experience with shaders and VFX
- Knowledge of Blender, Maya or 3ds Max
- Experience with environments / level content
- Experience with mobile projects
- Understanding of computer graphics principles
- Good communication skills
- Availability to work on-site in Prague
Responsibilities
- Profiling and optimizing the game on CPU and GPU (Unreal Insights, RenderDoc)
- Porting Magic Madness VR from PC VR to standalone VR (Quest-class hardware)
- Building and tuning shaders and VFX in Unreal Engine
- Working with environments / level content to balance visual quality and performance
- Defining performance budgets, guidelines and best practices
- Collaborating with engineers, environment artists and level designers
Benefits
- On-site work in Prague (Wenceslas Square)
- Freelance cooperation
- Compensation based on experience
- Work on our flagship VR PvP game Magic Madness VR
- Direct impact on how the game looks and runs on PC VR and standalone headsets
- Direct communication and minimal bureaucracy
